Controls

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Wishmere can be played with a controller, a fightstick or a keyboard. Though a controller or a fightstick is recommended due to the various simultaneous inputs and quick movements that could be hindered when using a keyboard.

Wishmere uses two types of selectable control schemes, Fighter and Shortcut, which are changeable in-game.

Differences between Fighter and Shortcut[edit | edit source]

The only difference between the Fighter and Shortcut control scheme is how it affects performing Super Moves and Fate Moves. The notations affected by the control schemes are:-

Example on a X-Box controller
Action: Fighter control scheme Shortcut control scheme
Super Move Y button + B button LB
Ultimate Move Up + Y button + B button Up + LT
Fate Advance Any attack + RT LT
Fate Break when taking damage or blocking, any attack + RT when taking damage or blocking, LT

NOTE: changing controller schemes affect only the player in control, not the other players.

The Shortcut control scheme minimizes multi-button inputs as best as possible.

The Fighter control scheme is recommended for:

  • players who are used to fighting games
  • players who are using a fightstick
  • players who are using a game controller AND are used to fighting games

The Shortcut control scheme is recommended for:

  • players who are unfamiliar with fighting games
  • players who are using a keyboard
  • players who are using a game controller AND are unfamiliar with fighting games

Fighter control scheme[edit | edit source]

Below is a layout of the Fighter control scheme used:

Movement: (X-Box / Windows)

Controller / Fightstick

Input:

(Sony)

Controller / Fightstick

Input:

(Player 1)

Keyboard

Input:

(Player 2)

Keyboard

Input:

Input d-left.png Left Left Left A Dir Left
Input d-right.png Right Right Right D Dir Right
Input d-up.png Up Up Up W Dir Up
Input d-down.png Down Down Down S Dir Down
Input b-light.png Light Attack X button Square T P
Input b-hard.png Hard Attack Y button Triangle Y [
Input b-ability.png Ability B button Circle H '
Input b-jump.png Jump A button X G ;
Input b-guard.png Block RB R1 6 -
Input b-edge.png Edge RT R2 8 Backspace
Input b-super.png Super Y button + B button Triangle + Circle Y + H [ + '
Input b-fate.png Fate Any attack + RT Any attack + R2 Any attack + 8 Any attack + Backspace
Pause Start Start ESC ESC

Shortcut control scheme[edit | edit source]

Below is a layout of the Shortcut control scheme used:

Movement: (X-Box / Windows)

Controller / Fightstick

Input:

(Sony)

Controller / Fightstick

Input:

(Player 1)

Keyboard

Input:

(Player 2)

Keyboard

Input:

Input d-left.png Left Left Left A Dir Left
Input d-right.png Right Right Right D Dir Right
Input d-up.png Up Up Up W Dir Up
Input d-down.png Down Down Down S Dir Down
Input b-light.png Light Attack X button Square T P
Input b-hard.png Hard Attack Y button Triangle Y [
Input b-ability.png Ability B button Circle H '
Input b-jump.png Jump A button X G ;
Input b-guard.png Block RB R1 6 -
Input b-edge.png Edge RT R2 8 Backspace
Input b-super.png Super LB L1 5 0
Input b-fate.png Fate LT L2 7 =
Pause Start Start ESC ESC
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