Earle's Skills

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Skill Trees Overview[edit | edit source]

Earle's Skill Trees
Tank Damage Team Player
Tier 5
The Battle is Not Over
Critical Focus
Exceeding Potential
Tier 4
Taunt
Critical Fracture
Ascension
Tier 3
Guts
Liberator
Inspiration
Tier 2
Priority Target
Resolve
All or Nothing
Hero Fist
Death of a Hero
Second Helping
Tier 1
Steeled Nerves
Impenetrable
Critical Eye
Follow Through
Sharing is More Important
Leadership

Tank[edit | edit source]

The Tank tree focuses on absorbing damage and converting damage taken into resources.

Skill Tier Levels Description
Skills iconsEarle000.png
Steeled Nerves
1 5 When hit, gain a percentage of damage taken as Super Meter.

Super meter gain:

LVL1: +2% of damage taken

LVL2: +4% of damage taken

LVL3: +6% of damage taken

LVL4: +8% of damage taken

LVL5: +10% of damage taken

Skills iconsEarle001.png
Impenetrable
1 5 Decreases guard damage taken by a percentage. 

LVL1: +5% less guard damage taken

LVL2: +10% less guard damage taken

LVL3: +15% less guard damage taken

LVL4: +20% less guard damage taken

LVL5: +25% less guard damage taken

Skills iconsEarle002.png
Priority Target
2 5 Enemies have a higher chance to target you over your teammates.

LVL1: +15%

LVL2: +20%

LVL3: +25%

LVL4: +30%

LVL5: +35%

Skills iconsEarle003.png
Resolve
2 1 Activating Critical Desire instantly fills 20% of your Guard Meter. 
Skills iconsEarle004.png
Guts
3 3 While below 30% of your maximum health, gain damage reduction.

LVL1: +10% of damage taken

LVL2: +20% of damage taken

LVL3: +30% of damage taken

Skills iconsEarle005.png
Taunt
4 3 Pressing Down + Edge with full Critical Desire gauge taunts enemies, gaining damage reduction for 4 seconds and forces nearby enemies to target you. After 4 seconds, you are unable to gain Edge for 20 seconds. 

LVL1: +30% of damage taken

LVL2: +40% of damage taken

LVL3: +50% of damage taken

Skills iconsEarle006.png
The Battle is Not Over
5 1 Gain a 25% chance to live after taking fatal damage and restore 20% of your maximum health. This can only happen once per playthrough. 


Damage[edit | edit source]

The Damage Tree focuses on amplifying damage done by Critical Desire and strengthening Earle's Abilities.

Skill Tier Levels Description
Skills iconsEarle007.png
Critical Eye
1 5 Increases Critical Desire fill rate.

LVL1: +5%

LVL2: +10%

LVL3: +15%

LVL4: +20%

LVL5: +25%

Skills iconsEarle008.png
Follow Through
1 5 On every kill, gain a random percentage of your Critical Desire Meter.

LVL1: +1% - 5% of Critical Desire Meter

LVL2: +1% - 6% of Critical Desire Meter

LVL3: +1% - 7% of Critical Desire Meter

LVL4: +1% - 8% of Critical Desire Meter

LVL5: +1% - 9% of Critical Desire Meter

Skills iconsEarle009.png
All or Nothing
2 5 Damage bonus granted for Critical Desire increases proportionately with how much Critical Desire Meter is remaining when attack is successful. Bonus damage increase is capped at a % of the successful attack's damage. 

LVL1: Bonus damage capped at +15% of successful attack's damage

LVL2: Bonus damage capped at +17% of successful attack's damage

LVL3: Bonus damage capped at +19% of successful attack's damage

LVL4: Bonus damage capped at +21% of successful attack's damage

LVL5: Bonus damage capped at +23% of successful attack's damage

Skills iconsEarle010.png
Hero Fist
2 1 Performs an extra uppercut for Phoenix Rise.  
Skills iconsEarle011.png
Liberator
3 3 Holding Hard when performing Rippling Power charges up a large slow moving projectile.

LVL1: +4 hits

LVL2: +7 hits

LVL3: +10 hits

Skills iconsEarle012.png
Critical Fracture
4 1 All Abilities have bonus properties when used while Critical Desire is active.
Skills iconsEarle013.png
Critical Focus
5 1 Can gain 2 charges of Critical Desire.

Team Player[edit | edit source]

The Team Player tree focuses on improving the survivability of teammates and buffing them with Earle's Leadership aura.

Skill Tier Levels Description
Skills iconsEarle014.png
Sharing is More Important
1 1 Picking up items equally splits the item's value among all teammates. 
Skills iconsEarle015.png
Leadership
1 5 Teammates near you gain increased maximum guard.

LVL1: +10% of teammate's maximum guard

LVL2: +12% of teammate's maximum guard

LVL3: +14% of teammate's maximum guard

LVL4: +16% of teammate's maximum guard

LVL5: +18% of teammate's maximum guard

Skills iconsEarle016.png
Death of a Hero
2 1 Upon death, your remaining Super Meter is equally split among teammates and all teammates gain 10% damage reduction and 10% increased damage for 8 seconds. 
Skills iconsEarle017.png
Second Helping
2 5 Increases the value of all items picked up by you.

LVL1: +4% of item value

LVL2: +8% of item value

LVL3: +12% of item value

LVL4: +16% of item value

LVL5: +20% of item value

Skills iconsEarle018.png
Inspiration
3 3 *Requires Leadership skill to be unlocked*

Teammates under the effects of Leadership gain damage reduction and increased Super Meter gain.

LVL1: +7% damage reduction and +2% Super Meter gain

LVL2: +10% damage reduction and +4% Super Meter gain

LVL3: +13% damage reduction and +6% Super Meter gain

Skills iconsEarle019.png
Ascension
4 3 *Requires Leadership skill to be unlocked*

Leadership radius is increased.

LVL1: +1 feet

LVL2: +2 feet

LVL3: +3 feet

Skills iconsEarle020.png
Exceeding Potential
5 1 Fate Advance duration is increased by 3 seconds for all teammates.