Skill Trees Overview[edit | edit source]
|Earle's Skill Trees|
Tank[edit | edit source]
The Tank tree focuses on absorbing damage and converting damage taken into resources.
|1||5||When hit, gain a percentage of damage taken as Super Meter.
Super meter gain:
LVL1: +2% of damage taken
LVL2: +4% of damage taken
LVL3: +6% of damage taken
LVL4: +8% of damage taken
LVL5: +10% of damage taken
|1||5||Decreases guard damage taken by a percentage.
LVL1: +5% less guard damage taken
LVL2: +10% less guard damage taken
LVL3: +15% less guard damage taken
LVL4: +20% less guard damage taken
LVL5: +25% less guard damage taken
|2||5||Enemies have a higher chance to target you over your teammates.
|2||1||Activating Critical Desire instantly fills 20% of your Guard Meter.|
|3||3||While below 30% of your maximum health, gain damage reduction.
LVL1: +10% of damage taken
LVL2: +20% of damage taken
LVL3: +30% of damage taken
|4||3||Pressing Down + Edge with full Critical Desire gauge taunts enemies, gaining damage reduction for 4 seconds and forces nearby enemies to target you. After 4 seconds, you are unable to gain Edge for 20 seconds.
LVL1: +30% of damage taken
LVL2: +40% of damage taken
LVL3: +50% of damage taken
|5||1||Gain a 25% chance to live after taking fatal damage and restore 20% of your maximum health. This can only happen once per playthrough.|
Damage[edit | edit source]
The Damage Tree focuses on amplifying damage done by Critical Desire and strengthening Earle's Abilities.
|1||5||Increases Critical Desire fill rate.
|1||5||On every kill, gain a random percentage of your Critical Desire Meter.
LVL1: +1% - 5% of Critical Desire Meter
LVL2: +1% - 6% of Critical Desire Meter
LVL3: +1% - 7% of Critical Desire Meter
LVL4: +1% - 8% of Critical Desire Meter
LVL5: +1% - 9% of Critical Desire Meter
|2||5||Damage bonus granted for Critical Desire increases proportionately with how much Critical Desire Meter is remaining when attack is successful. Bonus damage increase is capped at a % of the successful attack's damage.
LVL1: Bonus damage capped at +15% of successful attack's damage
LVL2: Bonus damage capped at +17% of successful attack's damage
LVL3: Bonus damage capped at +19% of successful attack's damage
LVL4: Bonus damage capped at +21% of successful attack's damage
LVL5: Bonus damage capped at +23% of successful attack's damage
|2||1||Performs an extra uppercut for Phoenix Rise.|
|3||3||Holding Hard when performing Rippling Power charges up a large slow moving projectile.
LVL1: +4 hits
LVL2: +7 hits
LVL3: +10 hits
|4||1||All Abilities have bonus properties when used while Critical Desire is active.|
|5||1||Can gain 2 charges of Critical Desire.|
Team Player[edit | edit source]
The Team Player tree focuses on improving the survivability of teammates and buffing them with Earle's Leadership aura.
|1||1||Picking up items equally splits the item's value among all teammates.|
|1||5||Teammates near you gain increased maximum guard.
LVL1: +10% of teammate's maximum guard
LVL2: +12% of teammate's maximum guard
LVL3: +14% of teammate's maximum guard
LVL4: +16% of teammate's maximum guard
LVL5: +18% of teammate's maximum guard
|2||1||Upon death, your remaining Super Meter is equally split among teammates and all teammates gain 10% damage reduction and 10% increased damage for 8 seconds.|
|2||5||Increases the value of all items picked up by you.
LVL1: +4% of item value
LVL2: +8% of item value
LVL3: +12% of item value
LVL4: +16% of item value
LVL5: +20% of item value
|3||3||*Requires Leadership skill to be unlocked*
Teammates under the effects of Leadership gain damage reduction and increased Super Meter gain.
LVL1: +7% damage reduction and +2% Super Meter gain
LVL2: +10% damage reduction and +4% Super Meter gain
LVL3: +13% damage reduction and +6% Super Meter gain
|4||3||*Requires Leadership skill to be unlocked*
Leadership radius is increased.
LVL1: +1 feet
LVL2: +2 feet
LVL3: +3 feet
|5||1||Fate Advance duration is increased by 3 seconds for all teammates.|