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Doubt is the main antagonist of Wishmere. Storyline-wise, Doubt is an undying evil spirit of demon origin, sought out to end the human race.

Doubt possesses superhuman strength, speed and endurance. He has the power to corrupt people's minds, resurrecting the dead, the manipulation of dark matter and shadows.

Doubt
The Shadow Lord
DoubtPortrait
DETAILS
Birthdate Unknown
Birthplace Varies from place to place, depending on his rebirth
Bloodtype None
Species Demon
Height 6ft 7
Weight 70kg
Eye color Orange
Hair color Platinum blonde
Fighting Style None
Likes Dominating others, violence, conflict, board games
Dislikes Elreed, sunlight, all Wishmere
Rival Elreed
Special Talent He can do convincing vocal impersonations of anyone
Relatives none (but his loyal servants include Kyoko and Lebaron (missing, assumed dead))

Biography[ | ]

He has been trying to conquer the Earth for a millennia, he is known as the voice of evil. Doubt has been waging war against King Elreed, his mortal enemy. An ancient undying spirit of evil manifested into physical form, Doubt's connection to dark energy is limitless. Seeing the world as imperfect and seeing no value, Doubt's mission is to conquer Earth and rule as it's only true force. In his early years, disgusted by humanity, Doubt slaughtered thousands of innocents, flaying them and mutilating them, searching for a way to bend the world to his will.

It wasn't until King Elreed swore to protect the Earth, that Doubt's bloodshed subsided. When presented with a group of teenagers, Doubt was arrogant. To his surprise, he was defeated by the first generation of Wishmere. Years passed and Doubt found a way back to walk amongst the living. Ever the strategist, Doubt adapted his approach constantly, bolstering his forces with once-powerful humans, and ambushing and killing several generations of Wishmere prior.

Silver tongued, manipulative and condescending, Doubt's mind games and dark aura precede his merciless thirst for darkness and human blood.

Gameplay Overview[ | ]

Doubt is a character who uses the screen to his advantage. He excels at screen control, dictating the screen space of the game. He has several projectile based attacks, allowing him to fight from a distance. When he needs it, Doubt can manipulate his opponent's location be bringing them closer to him (with Demon's Seduction (f + AB) or Swallowing Serpent (d + AB) or making them fear getting close to him (with his Edge or Temporal Hold (u + AB). Doubt's normals are relatively slower than the other characters, and he lacks a panic-button move, making it very hard to defend himself if he cannot get his offense set up.

Character Vitals[ | ]

Attribute Value
Health: 915
Guard Gauge: 35
Fate Fill Time: 23 seconds
Fate Fill Time (after Fate Break): 46 seconds
Fate Cooldown: 9 seconds

Edge: Infectious Shadow[ | ]

Performing Infectious Shadow will make Doubt cast a large darkness pool in front of him and at his feet. Any opponent stepping into the pool will slowly drain health, irregardless of guarding. This gives Doubt a tool to dictate the pace of the battle, he can go aggressive and play around the pool when it is active. The pool is unblockable, but opponents who are jumping will not be affected by the pool. The pool is active for (8 seconds) and durability health of (3 seconds). Doubt can drag or push his opponents away from the pool but pressing b / f + EDG, but this will eat up 2 seconds of active time.

Attribute Value
Charge Time: 18 seconds
Active Time: 10 seconds
Pool Health Time: 6 seconds

Pros:[ | ]

  • Amazing space control and opponent manipulation can lead to keeping the opponent exactly where he wants
  • Playing around the Edge pool can single-handedly control the match, draining the opponent's health consistently
  • Longest physical strike range on normals, allowing for tagging opponents at a distance
  • Teleport dash allows him to avoid and open up predictable attacks
  • Great Ultimate Art that can nail opponents on twitch

Cons:[ | ]

  • Terrible defensive options and unable to deal with pressure or jump-ins
  • Slow movement and lacks a traditional run
  • Though normals have long reach, they are slower to come out
  • Slow recovery on all Abilities and Supers, making it a risk to do anything without calculation
  • Low health

Throws[ | ]

Name Command Damage Chip Startup On hit On block Notes (terminology)
Dark Paw Input b-light + Input b-hard 110 3 Notes Throw;

Notes Slideback;

Notes Proration forced 90%;

can hold Input d-left or Input d-right after execution to switch sides;

Dark Influence during jump, Input b-light + Input b-hard 100 3 Notes Throw;

Notes Launch;

Notes Proration forced 90%;

can hold Input d-left or Input d-right after execution to switch sides;

Edge Moves[ | ]

Name Command Damage Chip Startup On hit On block Notes (terminology)
Infectious Shadow Input b-edge 100 per second, up to 600 8 Notes Projectile;

Notes Unblockable;

does not cause hitstun;

Darkness' Pull with Infectious Shadow active, Input d-right + Input b-edge 40 0.2 2 +28 +17 takes 2 seconds off Pool Health time;

Light Moves[ | ]

Name Command Damage Chip Startup On hit On block Notes (terminology)
Shadow Part Input b-light 15 0.2 6 0 0 Notes Comboable;

Notes Proration start 80%;

Minion's Claw Input d-right + Input b-light 40 0.4 10 -1 -1 Notes Comboable;

Notes Chainmove;

Notes Proration forced 90%;

Evil Swing Input d-up + Input b-light 60 [20, 40] 0.6 7 +1 -4 Notes Comboable;

Notes Antiair;

pulls opponent closer to Doubt;

Beckoning Bow Input d-down + Input b-light 35 0.2 5 0 -2
Shadow Sling during jump, Input b-light 30 0.2 7 Notes Comboable;

Notes Proration forced 90%;

Malice Cutter during jump, Input d-up + Input b-light 50 0.4 8 Notes Comboable;

Notes Chainmove;

Notes Proration self 85%;

Hard Moves[ | ]

Name Command Damage Chip Startup On hit On block Notes (terminology)
Stampede of Shadows Input b-hard 95 0.6 9 0 -6 Notes Comboable;
Dark Bullet Input d-right + Input b-hard 90 0.5 14 +5 -16 Notes Comboable;

Notes Knockdown;

Notes Armor;

Demon's Breath Input d-right + Input b-hard, hold Input b-hard 78 6.0 24 +16 -4 Notes Comboable;

Notes Guardeater;

Notes Proration forced90%;

River of Hypocrisy Input d-up + Input b-hard 140 [70x2] 0.4 9 -35 Notes Projectile;

Notes Antiair;

Notes Knockdown;

Festering Decay Input d-down + Input b-hard 110 0.4 17 +2 +2 Notes Projectile;

Notes Supercancellable;

can press Input b-light during execution for close projectile;

can press Input b-hard during execution for far projectile;

Evil Divide during jump, Input b-hard 90 0.5 11 Notes Comboable;

Notes Proration forced85%;

Ability Moves[ | ]

Name Command Damage Chip Startup On hit On block Notes (terminology)
Breaking Echo Input b-ability 134 6.0 19 -25 Notes Supercancellable;

Notes Guardeater;

Notes Knockdown;

Demon's Seduction Input d-right + Input b-ability 120 [40x3] 1.5 23 +21 -11 Notes Projectile;

Notes Supercancellable;

Temporal Hold Input d-up + Input b-ability 60 0.3 21 +68 -7 Notes Proration forced85%;

destroys itself if Doubt is hit;

Swallowing Serpent Input d-down + Input b-ability 120 0.2 14 -18 Notes Projectile;

Notes Launch (only on standing opponents);

Notes Proration forced85%;

The Silencer during jump, Input b-ability 100 [20x5] 0.4 13 -30~ Notes Slam (only on airborne opponents);
Air Temporal Hold during jump, Input d-up + Input b-ability 60 0.3 21 -30~ Notes Proration forced85%;

destroys itself if Doubt is hit;

Super Moves[ | ]

Name Command Damage Chip Startup On hit On block Notes (terminology)
Pale Corruption Input b-hard + Input b-ability 140 6.4 36 +3 +5 Notes Projectile;

Notes Guardeater;

Notes Proration forced90%;

-1 stock;

The Dark Truth Input d-up or Input d-down + Input b-hard + Input b-ability 300 2 5 -88 Notes Projectile;

Notes Knockdown;

Notes Proration self 80%;

-3 stocks;

Trivia[ | ]

  • Though his hair appears magnificent, Doubt does not apply anything to his hair. For real.
  • Doubt secretly likes to play all sorts of board games.
  • Including his non-corporeal form, Doubt is over a thousand years old.
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