Game Elements

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The gameplay mechanics of Wishmere are the backbone of the game. As there are various terms and different mechanics in the game, digesting the elements listed here will improve a player's understanding and may contribute to a better gaming experience in Wishmere.

HUD[edit | edit source]

Howtoplay00A.png

1 - Character Portrait

2 - Lifebar

3 - Guard Gauge

4 - Lives

5 - Fate Gauge

6 - Edge Gauge

7 - Super Meter

8 - Time

Movement[edit | edit source]

Moving is important and moving is fun (unless you're moving house). The good thing is: there's all sorts of movement!

Movement consists of:

Offense[edit | edit source]

Punching and kicking makes people look like uncivilized monkeys. Luckily, this is a game and punching and kicking in a game is A-OK.

Offense consists of:

Defense[edit | edit source]

Defending can turn things around like a laxative can turn things around. Yes, that's right.

Defense consists of:

Attack Types[edit | edit source]

If you know every type of attack type, it makes you a master. So, hurry and be a master.

Attack Types consists of the following:

Super Meter, Fate Gauge, Edge[edit | edit source]

Super Meter, Fate Gauge and Edge. All the gauges... all the power!

Gauges consists of:

Combos[edit | edit source]

Making things link and making things hurt. Who doesn't like combos?

Combos consists of:

Damage[edit | edit source]

When things get hurt, what happens? Well, in real life and in-game, damage happens.

Damage consists of: