Skill Trees Overview[edit | edit source]
|Pandy's Skill Trees|
|Blade Hunger||Blood Lust||Deception|
Blade Hunger[edit | edit source]
The Blade Hunger tree centers around balancing between improving your damage at the expense of health or improving Pandy's health regen capabilities.
|1||5||Red Circle of the Bane gains additional hits.
LVL1: 5 hits total
LVL2: 6 hits total
LVL3: 7 hits total
LVL4: 8 hits total
LVL5: 9 hits total
|1||1||Can cancel all attacks that make you airborne into Dance of Ashes.|
|2||5||Attacks with your sword have a chance to release Blood Orbs that heal you. Heal and release chance increases when below 15% health.
LVL1: Heals 1% of maximum health & drop chance of 15%
LVL2: Heals 2% of maximum health & drop chance of 16%
LVL3: Heals 3% of maximum health & drop chance of 17%
LVL4: Heals 4% of maximum health & drop chance of 18%
LVL5: Heals 5% of maximum health & drop chance of 20%
|2||5||Attacks with your blade drain your health but deal bonus damage. Does not activate if below 30% health.
LVL1: Drains 5% of maximum health & bonus damage of 10%
LVL2: Drains 4% of maximum health & bonus damage of 11%
LVL3: Drains 3% of maximum health & bonus damage of 12%
LVL4: Drains 2% of maximum health & bonus damage of 13%
LVL5: Drains 1% of maximum health & bonus damage of 15%
|3||3||*Requires Feed the Rage skill to be unlocked*
If you have collected 3 Blood Orbs without taking damage, each subsequfearent Blood Orb you collect heals additional health. The counter resets after taking damage.
LVL1: Heals +1% per Blood Orb, up to 5% per Blood Orb
LVL2: Heals +2% per Blood Orb, up to 10% per Blood Orb
LVL3: Heals +3% per Blood Orb, up to 15% per Blood Orb
|4||3||Feed The Blade drains less health and Blood Orbs drop more often.
LVL1: Drains -50% & Blood Orb drop chance of +5%
LVL2: Drains -70% & Blood Orb drop chance of +10%
LVL3: Drains -80% & Blood Orb drop chance of +15%
|5||1||Every enemy killed with a blade attack has their essence stored in the blade, increasing the next blade attack to deal bonus damage equal to 25% of the killed enemy's maximum health.|
Blood Lust[edit | edit source]
The Blood Lust tree is a risky tree that improves Pandy's utility, culminating in utilizing No Way Out But Through to also dramatically increase damage output.
|1||1||Slipping Shadow now launches all opponents hit.|
|1||5||Heart Stopper now stuns longer.
LVL1: +10% bonus stun
LVL2: +15% bonus stun
LVL3: +20% bonus stun
LVL4: +25% bonus stun
LVL5: +30% bonus stun
|2||5||Killing an enemy has a small chance to send you into a frenzy, increasing damage and movement speed for 4 seconds.
LVL1: 5% Frenzy chance, bonus damage of +10% & bonus movement speed of +15%
LVL2: 7% Frenzy chance, bonus damage of +12% & bonus movement speed of +20%
LVL3: 9% Frenzy chance, bonus damage of +14% & bonus movement speed of +25%
LVL4: 11% Frenzy chance, bonus damage of +16% & bonus movement speed of +30%
LVL5: 13% Frenzy chance, bonus damage of +18% & bonus movement speed of +35%
|2||5||Feast and Penalty does increased damage based on your missing health.
LVL1: +10% bonus damage cap
LVL2: +20% bonus damage cap
LVL3: +30% bonus damage cap
LVL4: +40% bonus damage cap
LVL5: +50% bonus damage cap
|3||3||If allowed to complete the taunt after Feast and Penalty, the enemy hit by the attack is marked and takes 20% increased damage from you.
LVL1: Duration period of 7 seconds
LVL2: Duration period of 10 seconds
LVL3: Duration period of 15 seconds
|4||3||Has dramatically decreased maximum guard, but guard crush animation is much faster.
LVL1: New maximum guard value is 30% of normal maximum guard
LVL2: New maximum guard value is 20% of normal maximum guard
LVL3: New maximum guard value is 10% of normal maximum guard
|5||1||When guard is broken, deal massively increased damage until guard is fully replenished.|
Deception[edit | edit source]
The Deception tree focuses on maximizing Pandy's mobility while hindering the effectiveness of her enemies through fear based attacks.
|1||5||Enemies have a chance to cancel all actions and back away from you. This chance is affected by enemy toughness.
LVL1: Fear chance of 2 - 10% based on enemy toughness
LVL2: Fear chance of 2 - 13% based on enemy toughness
LVL3: Fear chance of 2 - 16% based on enemy toughness
LVL4: Fear chance of 2 - 19% based on enemy toughness
LVL5: Fear chance of 2 - 22% based on enemy toughness
|1||1||Can airdash twice in different directions.|
|2||5||Increased jump height, jump descent speed and airdash speed.
LVL1: +8% jump height, +8 jump descent speed and +8% airdash speed
LVL2: +10% jump height, +10 jump descent speed and +10% airdash speed
LVL3: +12% jump height, +12 jump descent speed and +12% airdash speed
LVL4: +14% jump height, +14 jump descent speed and +14% airdash speed
LVL5: +16% jump height, +16 jump descent speed and +16% airdash speed
|2||5||Enemies affected by Hex deal less damage and are slowed.
LVL1: -10% of enemy damage & 15% slower move rate
LVL2: -12% of enemy damage & 20% slower move rate
LVL3: -14% of enemy damage & 25% slower move rate
LVL4: -16% of enemy damage & 30% slower move rate
LVL5: -18% of enemy damage & 35% slower move rate
|3||3||When reappearing after Reemergence, you have a chance to expel Blood Spikes in a small radius around you that stuns nearby enemies.
LVL1: 10% chance of releasing Blood Spikes
LVL2: 20% chance of releasing Blood Spikes
LVL3: 30% chance of releasing Blood Spikes
|4||1||All attacks can be canceled into edge at any time.|
|5||1||Pressing Up + Super causes all enemies have a 90% chance to be terrified, dramatically decreasing their engage probability for 7 seconds. Terrorize has a cooldown of 3 minutes.|