Space Hunters

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Overview[edit | edit source]

Space Hunters are a faction of soldiers created and trained by the nefarious Dr. Chaka. Created in a lab, each Space Hunter is programmed to follow their protocol and programming set by Dr. Chaka himself. The Space Hunters are the physical force behind Dr. Chaka's intention of spreading Doubt's message throughout the galaxy.

In game, Space Hunters are long ranged based enemy units, thriving on attacking from afar. They are extremely good at pestering players with their light but constant damage. Some units are capable of defending themselves at a close distance, but they are generally weaker in close quarters. They have a tendency to back away from an advancing player.

Space Centurion[edit | edit source]

  • Wasn't given a gun. 3 guesses why.
    Unit type: Regular
  • Health: 650
  • Threat level: Low
Name Damage Chip Frequency Notes (terminology)
Gut Punch 80 0.55 Low

Tips / Trivia:

  • Though a low threat, Centurions can add pressure to the rain of projectiles from his teammates.
  • Storyline-wise, he Is the lowest ranking member of the Dr. Chaka's Space Hunters.

Space Centaur[edit | edit source]

  • Nice helmets and nice guns. Living the life.
    Unit type: Regular
  • Health: 550
  • Threat level: Low
Name Damage Chip Frequency Notes (terminology)
Blaster Shot 40 0.1 Low Notes Projectile.png;

Tips / Trivia:

  • Though the Blaster Shot is a low damage attack, a hail of fire from a few Centaurs will lead to a fair bit of damage and annoyance.
  • Not very brave. Everyone knows it.

Space Centrum[edit | edit source]

  • Trigger-happy guy.
    Unit type: Regular
  • Health: 650
  • Threat level: Medium
Name Damage Chip Frequency Notes (terminology)
Blaster Shot 40 0.1 Low Notes Projectile.png;
Double Blaster Shot 80

[40,40]

0.2

[0.1,0.1]

High Notes Projectile.png;
Grenade 110 0.95 Medium Notes Projectile.png;

Notes Knockdown.png;

Shoulder Charge 80 0.55 High Notes Knockdown.png;

Will not pursue players, will only attack when approached;

Tips / Trivia:

  • A very versatile enemy unit that can keep-away (Blaster Shot, Double Blaster Shot) or knock you down (Grenade at medium range, Shoulder Charge at close range).
  • Grenade's hitbox is large, so beware when jumping or fighting from a distance.

Space Century[edit | edit source]

  • Comes with shoulder pads.
    Unit type: Sub-boss
  • Health: 1800
  • Threat level: High
Name Damage Chip Frequency Notes (terminology)
Blaster Shot 40 0.1 Low Notes Projectile.png;
Double Blaster Shot 80

[40,40]

0.2

[0.1,0.1]

High Notes Projectile.png;
Grenade 110 0.95 Medium Notes Projectile.png;

Notes Knockdown.png;

Shot Buster 120 1 Low Notes Projectile.png;

Notes Knockdown.png;

Shoulder Charge 90 0.75 High Notes Knockdown.png;

Will not pursue players, will only attack when approached;

Guard Guards all damage;

Tips / Trivia:

  • Like the Centrum, the Century's Grenade's hitbox is large. Fighting other enemies while ignoring the Century may lead to interruption of your attacks.
  • The most versatile of sub-bosses, possessing many knockdowns, projectiles and physical attacks.