Tough Hats

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Overview[edit | edit source]

The Tough Hats are a sewer dwelling band of fighters that excel in blending in with the crowd. Not as rabid as their other comrades, like the Invaders, the Tough Hats are able to mix with the rest of the world and provide intel to their superiors. Their strength and awareness make them the perfect sleeper agent in Doubt's cause.

In game, the Tough Hats are always in abundance, compared to the other enemy units. Though they do not pack much of a punch, the Tough Hats thrive in being able to outlast other enemies and aimed to create a crowd with other more dangerous enemy units. Their arsenal is relatively weak, but they should not be underestimated.

Green-hat[edit | edit source]

  • Bad at self-defense. Good for you.
    Unit type: Regular
  • Health: 500
  • Threat level: Low
Name Damage Chip Frequency Notes (terminology)
Tough Jab 45 0.25 Medium

Tips / Trivia:

  • Though weak in damage, Green-hats have high aggression and are best when crowding a player.
  • Can cook up a mean spicy taco.

Orange-hat[edit | edit source]

  • The face puncher.
    Unit type: Regular
  • Health: 550
  • Threat level: Low
Name Damage Chip Frequency Notes (terminology)
Double Jab 60

[30,30]

0.5

[0.25, 0.25]

Medium
Right Cross 90 0.4 Medium Notes Knockdown.png;

Tips / Trivia:

  • Is a specialist in punching people in the face-- no other area of the human body.
  • Likes orange soda too.

Red-hat[edit | edit source]

  • Not a member of the enterprise.
    Unit type: Regular
  • Health: 550
  • Threat level: Medium
Name Damage Chip Frequency Notes (terminology)
Right Cross 70 0.25 Medium Notes Knockdown.png;
Dashing Gut Kick 90 0.4 Medium

Tips / Trivia:

  • Dashing Gut Kick gives the Red-Hat better range than his Hat counterparts.
  • Constantly has to explain to people that he's not part of 'the Enterprise'.

Purple-hat[edit | edit source]

  • He's of royal lineage.
    Unit type: Regular
  • Health: 600
  • Threat level: Medium
Name Damage Chip Frequency Notes (terminology)
Tough Jab 45 0.25 Medium
Dashing Elbow 90 0.6 High

Tips / Trivia:

  • Is a neat-freak.
  • Knows he's the most annoying Hat.

Pink-hat[edit | edit source]

  • Kind of resembles a dinosaur?
    Unit type: Regular
  • Health: 600
  • Threat level: Medium
Name Damage Chip Frequency Notes (terminology)
Blueball Energy 70 0.2 High Notes Projectile.png;

Tips / Trivia:

  • With his Blueball Energy projectile, the Pink has can strike from a distance while other enemies crowd you.
  • Does stand up comedy in his spare time. But he's not very funny.


Yellow-hat[edit | edit source]

  • Wearing yellow to mock the opposition and make them feel 'chicken'.
    Unit type: Regular
  • Health: 550
  • Threat level: Low
Name Damage Chip Frequency Notes (terminology)
Tough Jab 45 0.25 High

Tips / Trivia:

  • Is the designated coffee-boy in the Tough Hats. He's OK with it.
  • Tries to learn new moves by watching his Hat brethren.


Black-hat[edit | edit source]

  • Hiding in the shadows-- Hat Version.
    Unit type: Regular
  • Health: 550
  • Threat level: Medium
Name Damage Chip Frequency Notes (terminology)
Right Cross 70 0.25 High Notes Knockdown.png;
Dashing Gut Kick 90 0.4 Medium

Tips / Trivia:

  • Dashing Gut Kick gives the Black-Hat better range than his Hat counterparts.
  • Tries to get his teammates to join him for paintball.

Silver-hat[edit | edit source]

  • Pale warrior.
    Unit type: Sub-boss
  • Health: 1800
  • Threat level: High
Name Damage Chip Frequency Notes (terminology)
Triple Jab 60

[20,20,20]

0.75

[0.25,0.25,0.25]

High
Right Cross 90 0.4 Medium Notes Knockdown.png;
Dashing Gut Kick 90 0.6 Medium
Dashing Elbow 90 0.5 Medium
Blueball Energy 70 0.2 Medium Notes Projectile.png;
Guard Guards all damage;

Tips / Trivia:

  • Has a tendency to choose not to guard often.
  • Likes to keep his clothes clean; hates working in the sewers.