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Wishmere Wiki
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Wishmere can be played with a controller, a fightstick or a keyboard. Though a controller or a fightstick is recommended due to the various simultaneous inputs and quick movements that could be hindered when using a keyboard. Wishmere uses two types of selectable control schemes, '''Fighter''' and '''Shortcut''', which are changeable in-game. == Differences between Fighter and Shortcut == The only difference between the Fighter and Shortcut control scheme is how it affects performing Super Moves and Fate Moves. The notations affected by the control schemes are:- {| class="wikitable article-table" border="1" cellpadding="1" cellspacing="1" style="width: 750px;" ! colspan="3" style="text-align: center;" |Example on a X-Box controller |- !Action: ! scope="col" |Fighter control scheme !Shortcut control scheme |- |'''Super Move''' |Y button + B button |LB |- |'''Ultimate Move''' |Up + Y button + B button |Up + LT |- |'''Fate Advance''' |Any attack + RT |LT |- |'''Fate Break''' |when taking damage or blocking, any attack + RT |when taking damage or blocking, LT |} NOTE: changing controller schemes affect only the player in control, not the other players. The Shortcut control scheme minimizes multi-button inputs as best as possible. The '''Fighter''' control scheme is recommended for: * players who are used to fighting games * players who are using a fightstick * players who are using a game controller AND are used to fighting games The '''Shortcut''' control scheme is recommended for: * players who are unfamiliar with fighting games * players who are using a keyboard * players who are using a game controller AND are unfamiliar with fighting games ==Fighter control scheme== Below is a layout of the '''Fighter''' control scheme used: {| class="wikitable article-table" border="1" cellpadding="1" cellspacing="1" style="width: 750px;" |- !Movement: ! scope="col" |(X-Box / Windows) Controller / Fightstick Input: !(Sony) Controller / Fightstick Input: !(Player 1) Keyboard Input: !(Player 2) Keyboard Input: |- |[[File:Input d-left.png|frameless]] '''Left''' |Left |Left |A |Dir Left |- |[[File:Input d-right.png|frameless]] '''Right''' |Right |Right |D |Dir Right |- |[[File:Input d-up.png|frameless]] '''Up''' |Up |Up |W |Dir Up |- |[[File:Input d-down.png|frameless]] '''Down''' |Down |Down |S |Dir Down |- |[[File:Input b-light.png|frameless]] '''Light Attack''' |X button |Square |T |P |- |[[File:Input b-hard.png|frameless]] '''Hard Attack''' |Y button |Triangle |Y |[ |- |[[File:Input b-ability.png|frameless]] '''Ability''' |B button |Circle |H |' |- |[[File:Input b-jump.png|frameless]] '''Jump''' |A button |X |G |; |- |[[File:Input b-guard.png|frameless]] '''Block''' |RB |R1 |6 | - |- |[[File:Input b-edge.png|frameless]] '''Edge''' |RT |R2 |8 |Backspace |- |[[File:Input b-super.png|frameless]] '''Super''' |Y button + B button |Triangle + Circle |Y + H |[ + ' |- |[[File:Input b-fate.png|frameless]] '''Fate''' |Any attack + RT |Any attack + R2 |Any attack + 8 |Any attack + Backspace |- |'''Pause''' |Start |Start |ESC |ESC |} == Shortcut control scheme == Below is a layout of the '''Shortcut''' control scheme used: {| class="wikitable article-table" border="1" cellpadding="1" cellspacing="1" style="width: 750px;" |- !Movement: ! scope="col" |(X-Box / Windows) Controller / Fightstick Input: !(Sony) Controller / Fightstick Input: !(Player 1) Keyboard Input: !(Player 2) Keyboard Input: |- |[[File:Input d-left.png|frameless]] '''Left''' |Left |Left |A |Dir Left |- |[[File:Input d-right.png|frameless]] '''Right''' |Right |Right |D |Dir Right |- |[[File:Input d-up.png|frameless]] '''Up''' |Up |Up |W |Dir Up |- |[[File:Input d-down.png|frameless]] '''Down''' |Down |Down |S |Dir Down |- |[[File:Input b-light.png|frameless]] '''Light Attack''' |X button |Square |T |P |- |[[File:Input b-hard.png|frameless]] '''Hard Attack''' |Y button |Triangle |Y |[ |- |[[File:Input b-ability.png|frameless]] '''Ability''' |B button |Circle |H |' |- |[[File:Input b-jump.png|frameless]] '''Jump''' |A button |X |G |; |- |[[File:Input b-guard.png|frameless]] '''Block''' |RB |R1 |6 | - |- |[[File:Input b-edge.png|frameless]] '''Edge''' |RT |R2 |8 |Backspace |- |[[File:Input b-super.png|frameless]] '''Super''' |LB |L1 |5 |0 |- |[[File:Input b-fate.png|frameless]] '''Fate''' |LT |L2 |7 |= |- |'''Pause''' |Start |Start |ESC |ESC |} [[Category:Articles]]
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