Earle is the main protagonist of Wishmere, and is the elected leader of the Wishmere by his fellow friends and King Elreed.
He possesses photon energy generation and is a superhuman warrior.
Earle | |
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The Avenging Phoenix | |
DETAILS | |
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Birthdate | June 12 |
Birthplace | New Loraine, Dagton |
Bloodtype | A |
Species | Human |
Height | 5ft 11 |
Weight | 75kg |
Eye color | Brown |
Hair color | Dark brown |
Fighting Style | Martial Arts of the Phoenix |
Likes | His comic book collection, Dove |
Dislikes | Injustice, doing laundry |
Rival | Duu Shen (intense friendly rivalry) |
Special Talent | Gluttony (he can eat 31 bowls of chicken brisket) |
Relatives | father (missing), mother (deceased), Rosey (aunt) |
Biography
Heroic, selfless and responsible. The only child of his family, Earle was raised predominantly by his aunt. His father passed away when he was little, due to circumstances not clear to him, but Earle's mother and aunt assured Earle that he died a hero. His mother also passed away when early was a young boy, due to illness. He was a student in Hazelroad High School when Doubt's forces stormed the grounds, like his group of friends, was saved by King Elreed.
Once he was asked by King Elreed to volunteer to become a Wishmere, a generational warrior empowered by the Energies that battles Doubt, Earle jumped at the opportunity. As fate beckoned him and a war awaits, Earle emerged out of the Energies as a proficient hand-to-hand combatant with photon energy generation.
In between his studies, Earle helps his aunt by working part-time as a waiter at her small diner, Rosey's Diner of Anything.
Gameplay Overview
Earle is a straight forward character with a lots of guard breaking potential. He has a strong set of fundamentals and cancellable attacks, giving him a potential to dish out extremely damaging combos. He has several knockdown moves and Guard Eaters, putting his opponents on the backfoot. With decent range and a good set of pokes, average movement speed and average health, he is the jack of all trades. His Edge allows him to make the most of his hitconfirms and maximize the damage on his long combos. As one of the simpler characters in the game, Earle's approach to offence can be a little linear and may require some out-of-the-box thinking in some situations.
Character Vitals
Attribute | Value |
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Health: | 1,100 |
Guard Gauge: | 35 |
Fate Fill Time: | 20 seconds |
Fate Fill Time (after Fate Break): | 40 seconds |
Fate Cooldown: | 5 seconds |
Edge: Critical Desire
Critical Desire turns Earle's next successful hit into a critical hit. Once activated, Earle will blink red and his Edge gauge will drain over (3 seconds). If Earle hits his opponent during this time, the successful attack will cause the more damage, cause the screen to shake and have longer hitstun, providing for an opportunity for an extended combo. Critical Desire amplifies the damage of his successful attack at different rates, depending on the move used.
Attribute | Value |
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Charge Time: | 15 seconds |
Active Time: | 4 seconds |
Cooldown: | 3 seconds |
Pros:
- One of the best running movesets in the game: run L causes knockdown, run H series is useful for breaking guards and run AB gives frame advantage
- Very good knockdown game, able to control the match with safe knockdowns
- Has all basic tools to deal with any situation: projectiles, knockdowns, decent range, decent anti-airs
- Makes good use of Fate Advance for d + H setups and general combo extensions
- Very easy to break the guard of an opponent, with several useful Guard Eaters
- Easy to use and a great choice for beginners
Cons:
- His best anti-air is his Super Art, requiring 1 stock of meter
- Higher - max damage combos can be high execution, relying on using his Edge at exact times
- Weakest throw game of the cast – ground throw gives limited combo potential, while air throw does not lead to follow up damage
- Standard moveset, making him the jack-of-all-trades and thus does not excel at any
Throws
Name | Command | Damage | Chip | Startup | On hit | On block | Notes (terminology) |
---|---|---|---|---|---|---|---|
Destiny Lance | + | 100 | 3 | ; | |||
Destiny Carve | during jump, + | 110 | 3 | ; |
Edge Moves
Name | Command | Damage | Chip | Starutp | On hit | On block | Notes (terminology) |
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Critical Desire | turns next attack that makes contact into a critical hit; |
Light Moves
Name | Command | Damage | Chip | Startup | On hit | On block | Notes (terminology) |
---|---|---|---|---|---|---|---|
Hero Jab | 14 | 0.2 | 5 | 0 | 0 | ; | |
Shiner | + | 50 | 0.4 | 9 | +2 | -2 | ; |
Straight Kick | + | 30 | 0.3 | 7 | 0 | -2 | |
Upsurge Roundhouse | + | 60 | 0.4 | 13 | +14 | -16 | |
Shoulder Charge | during run, | 50 | 0.4 | 5 | -5 | ; | |
Air Jab | during jump, | 30 | 0.2 | 6 | ; | ||
Sky Reacher | during jump, + | 55 | 0.3 | 7 | ; |
Hard Moves
Name | Command | Damage | Chip | Startup | On hit | On block | Notes (terminology) |
---|---|---|---|---|---|---|---|
Hero Body Strike | 90 | 0.7 | 9 | -2 | -4 | ; | |
Overload | + | 100 [10x6, 40] | 6.2 | 8 | -10 | ; | |
Hero Uppercut | + | 90 | 0.4 | 13 | -9 | ; | |
Rippling Power | + | 50 | 0.4 | 12 | -2 | -6 | ; |
Hero Roar | during run, | 90 | 5.6 | 10 | +2 | -9 | ; |
Hero Thunder Clap (partial charge) | during run, | 110 | 6.6 | +2 | ; | ||
Hero Thunder Clap (full charge) | during run, | 140 | 40 | ; | |||
Aerial Kick | during jump, | 90 | 0.6 | 10 | ; |
Ability Moves
Name | Command | Damage | Chip | Startup | On hit | On block | Notes (terminology) |
---|---|---|---|---|---|---|---|
Hero Lancer | 90 | 0.4 | 9 | -2 | -2 | ; | |
Punisher | + | 125 | 1 | 14 | -13 | ; | |
Unbreakable | + | 110 | 0.8 | 9 | -11 | ; | |
Turn the Tide | + | 135 [15x6, 45] | 6.2 | 16 | -10 | ; | |
Energy Discus | during run, | 100 | 0.7 | 6 | +4 | +4 | ; |
Opening Spin | during jump, | 90 | 0.5 | 13 | -18 | (only on airborne opponents); | |
Ascension | during jump, + | 105 [20, 40, 45] | 0.9 | 5 | -13 | ; |
Super Moves
Name | Command | Damage | Chip | Startup | On hit | On block | Notes (terminology) |
---|---|---|---|---|---|---|---|
Phoenix Rise | + | 170 [50, 120] | 1 | 7 | -32~ | ;
-1 stock; | |
Liberty Beam | or + + | 256 | 1.2 | 13 | -13 | ;
-3 stocks; | |
The Last Battle | with Critical Desire active, or + + | 440 | 5.6 | 11 | -16 | ;
-3 stocks; |
Trivia
- Earle plays basketball for Hazelroad High, playing a shooting guard position and serving as the 6th man / bench player.
- Earle used to be a newspaper delivery boy, until he decided to work with his aunt at her diner.
- Earle has a crush on Dove. He's had a crush on her since she moved to Hazelroad.