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Earle is the main protagonist of Wishmere, and is the elected leader of the Wishmere by his fellow friends and King Elreed.

He possesses photon energy generation and is a superhuman warrior.

Earle
The Avenging Phoenix
EarlePortrait
DETAILS
Birthdate June 12
Birthplace New Loraine, Dagton
Bloodtype A
Species Human
Height 5ft 11
Weight 75kg
Eye color Brown
Hair color Dark brown
Fighting Style Martial Arts of the Phoenix
Likes His comic book collection, Dove
Dislikes Injustice, doing laundry
Rival Duu Shen (intense friendly rivalry)
Special Talent Gluttony (he can eat 31 bowls of chicken brisket)
Relatives father (missing), mother (deceased), Rosey (aunt)

Biography

Heroic, selfless and responsible. The only child of his family, Earle was raised predominantly by his aunt. His father passed away when he was little, due to circumstances not clear to him, but Earle's mother and aunt assured Earle that he died a hero. His mother also passed away when early was a young boy, due to illness. He was a student in Hazelroad High School when Doubt's forces stormed the grounds, like his group of friends, was saved by King Elreed.

Once he was asked by King Elreed to volunteer to become a Wishmere, a generational warrior empowered by the Energies that battles Doubt, Earle jumped at the opportunity. As fate beckoned him and a war awaits, Earle emerged out of the Energies as a proficient hand-to-hand combatant with photon energy generation.

In between his studies, Earle helps his aunt by working part-time as a waiter at her small diner, Rosey's Diner of Anything.

Gameplay Overview

Earle is a straight forward character with a lots of guard breaking potential. He has a strong set of fundamentals and cancellable attacks, giving him a potential to dish out extremely damaging combos. He has several knockdown moves and Guard Eaters, putting his opponents on the backfoot. With decent range and a good set of pokes, average movement speed and average health, he is the jack of all trades. His Edge allows him to make the most of his hitconfirms and maximize the damage on his long combos. As one of the simpler characters in the game, Earle's approach to offence can be a little linear and may require some out-of-the-box thinking in some situations.

Character Vitals

Attribute Value
Health: 1,100
Guard Gauge: 35
Fate Fill Time: 20 seconds
Fate Fill Time (after Fate Break): 40 seconds
Fate Cooldown: 5 seconds

Edge: Critical Desire

Critical Desire turns Earle's next successful hit into a critical hit. Once activated, Earle will blink red and his Edge gauge will drain over (3 seconds). If Earle hits his opponent during this time, the successful attack will cause the more damage, cause the screen to shake and have longer hitstun, providing for an opportunity for an extended combo. Critical Desire amplifies the damage of his successful attack at different rates, depending on the move used.

Attribute Value
Charge Time: 15 seconds
Active Time: 4 seconds
Cooldown: 3 seconds

Pros:

  • One of the best running movesets in the game: run L causes knockdown, run H series is useful for breaking guards and run AB gives frame advantage
  • Very good knockdown game, able to control the match with safe knockdowns
  • Has all basic tools to deal with any situation: projectiles, knockdowns, decent range, decent anti-airs
  • Makes good use of Fate Advance for d + H setups and general combo extensions
  • Very easy to break the guard of an opponent, with several useful Guard Eaters
  • Easy to use and a great choice for beginners

Cons:

  • His best anti-air is his Super Art, requiring 1 stock of meter
  • Higher - max damage combos can be high execution, relying on using his Edge at exact times
  • Weakest throw game of the cast – ground throw gives limited combo potential, while air throw does not lead to follow up damage
  • Standard moveset, making him the jack-of-all-trades and thus does not excel at any

Throws

Name Command Damage Chip Startup On hit On block Notes (terminology)
Destiny Lance Input b-light + Input b-hard 100 3 Notes Throw;

Notes Launch;

Notes Proration forced 85%;

can hold Input d-left or Input d-right after execution to switch sides;

Destiny Carve during jump, Input b-light + Input b-hard 110 3 Notes Throw;

Notes Proration forced 90%;

can hold Input d-left or Input d-right after execution to switch sides;

Edge Moves

Name Command Damage Chip Starutp On hit On block Notes (terminology)
Critical Desire Input b-edge turns next attack that makes contact into a critical hit;

Light Moves

Name Command Damage Chip Startup On hit On block Notes (terminology)
Hero Jab Input b-light 14 0.2 5 0 0 Notes Comboable;

Notes Proration start 80%;

Shiner Input d-right + Input b-light 50 0.4 9 +2 -2 Notes Comboable;

Notes Chainmove;

Notes Proration forced 90%;

Straight Kick Input d-up + Input b-light 30 0.3 7 0 -2
Upsurge Roundhouse Input d-down + Input b-light 60 0.4 13 +14 -16
Shoulder Charge during run, Input b-light 50 0.4 5 -5 Notes Comboable;

Notes Knockdown;

Air Jab during jump, Input b-light 30 0.2 6 Notes Comboable;

Notes Proration forced 90%;

Sky Reacher during jump, Input d-up + Input b-light 55 0.3 7 Notes Comboable;

Notes Chainmove;

Notes Proration self 85%;

Hard Moves

Name Command Damage Chip Startup On hit On block Notes (terminology)
Hero Body Strike Input b-hard 90 0.7 9 -2 -4 Notes Comboable;
Overload Input d-right + Input b-hard 100 [10x6, 40] 6.2 8 -10 Notes Guardeater;

Notes Knockdown;

Hero Uppercut Input d-up + Input b-hard 90 0.4 13 -9 Notes Comboable;

Notes Antiair;

Notes Launch;

Notes Proration forced90%;

Rippling Power Input d-down + Input b-hard 50 0.4 12 -2 -6 Notes Projectile;
Hero Roar during run, Input b-hard 90 5.6 10 +2 -9 Notes Comboable;

Notes Guardeater;

Hero Thunder Clap (partial charge) during run, Input b-hard 110 6.6 +2 Notes Comboable;

Notes Guardeater;

Notes Knockdown;

Hero Thunder Clap (full charge) during run, Input b-hard 140 40 Notes Comboable;

Notes Slideback;

Notes Unblockable;

Notes Proration forced90%;

Aerial Kick during jump, Input b-hard 90 0.6 10 Notes Comboable;

Notes Proration forced80%;

Ability Moves

Name Command Damage Chip Startup On hit On block Notes (terminology)
Hero Lancer Input b-ability 90 0.4 9 -2 -2 Notes Supercancellable;
Punisher Input d-right + Input b-ability 125 1 14 -13 Notes Supercancellable;

Notes Knockdown;

Unbreakable Input d-up + Input b-ability 110 0.8 9 -11 Notes Supercancellable;

Notes Antiair;

Notes Knockdown;

Notes Autoguard;

Turn the Tide Input d-down + Input b-ability 135 [15x6, 45] 6.2 16 -10 Notes Supercancellable;

Notes Guardeater;

Notes Knockdown;

Notes Invincibility projectiles & some high attacks;

Energy Discus during run, Input b-ability 100 0.7 6 +4 +4 Notes Supercancellable;
Opening Spin during jump, Input b-ability 90 0.5 13 -18 Notes Wallbounce (only on airborne opponents);

Notes Proration self 80%;

Ascension during jump, Input d-down + Input b-ability 105 [20, 40, 45] 0.9 5 -13 Notes Knockdown;

Super Moves

Name Command Damage Chip Startup On hit On block Notes (terminology)
Phoenix Rise Input b-hard + Input b-ability 170 [50, 120] 1 7 -32~ Notes Antiair;

Notes Knockdown;

Notes Invincibility;

Notes Proration forced90%;

-1 stock;

Liberty Beam Input d-up or Input d-down + Input b-hard + Input b-ability 256 1.2 13 -13 Notes Projectile;

Notes Knockdown;

Notes Proration self 80%;

-3 stocks;

The Last Battle with Critical Desire active, Input d-up or Input d-down + Input b-hard + Input b-ability 440 5.6 11 -16 Notes Guardeater;

Notes Knockdown;

Notes Invincibility;

Notes Proration self 80%;

-3 stocks;

Trivia

  • Earle plays basketball for Hazelroad High, playing a shooting guard position and serving as the 6th man / bench player. 
  • Earle used to be a newspaper delivery boy, until he decided to work with his aunt at her diner. 
  • Earle has a crush on Dove. He's had a crush on her since she moved to Hazelroad.
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