The gameplay mechanics of Wishmere are the backbone of the game. As there are various terms and different mechanics in the game, digesting the elements listed here will improve a player's understanding and may contribute to a better gaming experience in Wishmere.
HUD[ | ]
1 - Character Portrait
2 - Lifebar
3 - Guard Gauge
4 - Lives
5 - Fate Gauge
6 - Edge Gauge
7 - Super Meter
8 - Time
Movement[ | ]
Moving is important and moving is fun (unless you're moving house). The good thing is: there's all sorts of movement!
Movement consists of:
Offense[ | ]
Punching and kicking makes people look like uncivilized monkeys. Luckily, this is a game and punching and kicking in a game is A-OK.
Offense consists of:
- Light Attacks
- Hard Attacks
- Abilities
- Normal Throws (Ground and Air Throws)
- Unbreakable Throw
- Super Arts, Ultimate Arts
Defense[ | ]
Defending can turn things around like a laxative can turn things around. Yes, that's right.
Defense consists of:
Attack Types[ | ]
If you know every type of attack type, it makes you a master. So, hurry and be a master.
Attack Types consists of the following:
Super Meter, Fate Gauge, Edge[ | ]
Super Meter, Fate Gauge and Edge. All the gauges... all the power!
Gauges consists of:
Combos[ | ]
Making things link and making things hurt. Who doesn't like combos?
Combos consists of:
Damage[ | ]
When things get hurt, what happens? Well, in real life and in-game, damage happens.
Damage consists of: