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Overview[ | ]

Once legends on the battlefield, fighting for the rights of the voiceless, they have long succumbed to a magical spell of cold winters and famine from their enemies. Now reborn from Doubt's hand as Myths of the Frost, they aimlessly wander their once luscious paradise, awaiting orders from their new master. The raging spirit of a great warrior has been extinguished in each of their hearts.

In game, Myths of the Frost are aggressive close ranged fighters. They have a barrage of attacks that can put players in precarious positions and long hitstun, allowing them to be comboed by other enemies. With other specialized units that provide long ranged cover and also damage soaking, the Myths of the Frost are a difficult force to overcome if they have set up their strategy.

Skirmisher[ | ]

  • Enemies skirmisher

    Wrist-blades for chopping celery. No, just joking. It's for chopping you.

    Unit type: Regular
  • Health: 650
  • Threat level: Medium
Name Damage Chip Frequency Notes (terminology)
3 Slash Combo 100

[30,30,40]

0.4

[0.1,0.1,0.2]

Medium
Distance Closer Dashes toward the player;

Tips / Trivia:

  • Though the most basic unit of the army, they are extremely lethal from up-close and can close distances easily. Fight with caution.
  • Taking on a crowd of Skirmishers can lead to a fast death, due to their 3 hit combos stacking up.

Second Skirmisher[ | ]

  • Enemies sskirmisher

    He likes to launch people.

    Unit type: Regular
  • Health: 750
  • Threat level: Medium
Name Damage Chip Frequency Notes (terminology)
Cross Slash 80 0.55 High Notes Launch;

Tips / Trivia:

  • With cover from other melee units, Second Skirmishers can open you up to more damage by launching you.
  • More aggressive than a Skirmisher but lacks a Distance Closer.

Magician[ | ]

  • Enemies magician

    Annoying fireballs made flesh.

    Unit type: Regular
  • Health: 550
  • Threat level: Medium
Name Damage Chip Frequency Notes (terminology)
Magic Fireball 20 0.05 High Notes Projectile;

Fires 2-5 fireballs in a row;

Tips / Trivia:

  • Can easily change the face on the battlefield by launching a barrage of projectiles. The Magician is a unit that is better to be prioritized.
  • Very slow walking movement.

Bulwark[ | ]

  • Enemies bulwark

    Hidden underneath the shield is a real manly beard.

    Unit type: Regular
  • Health: 250
  • Threat level: Medium
Name Damage Chip Frequency Notes (terminology)
Guard Notes Autoguard;

naturally autoguards; Guard Gauge is 500HP;

Shield Bash 100 0.8 Low

Tips / Trivia:

  • Bulwark is vulnerable to unblockable attacks and throws (both normal and Ability / Super throws).
  • Even during walking, Bulwark will autoguard all attacks.

Lead Skirmisher[ | ]

  • Enemies lskirmisher

    A madman.

    Unit type: Sub-boss
  • Health: 2000
  • Threat level: High
Name Damage Chip Frequency Notes (terminology)
3 Slash Combo 105

[30,35,50]

0.85

[0.25,0.25,0.35]

High
Distance Closer Dashes toward the player;
Cross Slash 90 0.75 High Notes Launch;
Guard Guards all damage;

Tips / Trivia:

  • Extremely high aggression and damage. Can melt your health very fast.
  • Compared to the regular Skirmisher, the Lead Skirmisher's Distance Closer travels further.
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