Overview[ | ]
Once legends on the battlefield, fighting for the rights of the voiceless, they have long succumbed to a magical spell of cold winters and famine from their enemies. Now reborn from Doubt's hand as Myths of the Frost, they aimlessly wander their once luscious paradise, awaiting orders from their new master. The raging spirit of a great warrior has been extinguished in each of their hearts.
In game, Myths of the Frost are aggressive close ranged fighters. They have a barrage of attacks that can put players in precarious positions and long hitstun, allowing them to be comboed by other enemies. With other specialized units that provide long ranged cover and also damage soaking, the Myths of the Frost are a difficult force to overcome if they have set up their strategy.
Skirmisher[ | ]
- Unit type: Regular
- Health: 650
- Threat level: Medium
Name | Damage | Chip | Frequency | Notes (terminology) |
---|---|---|---|---|
3 Slash Combo | 100
[30,30,40] |
0.4
[0.1,0.1,0.2] |
Medium | |
Distance Closer | Dashes toward the player; |
Tips / Trivia:
- Though the most basic unit of the army, they are extremely lethal from up-close and can close distances easily. Fight with caution.
- Taking on a crowd of Skirmishers can lead to a fast death, due to their 3 hit combos stacking up.
Second Skirmisher[ | ]
- Unit type: Regular
- Health: 750
- Threat level: Medium
Name | Damage | Chip | Frequency | Notes (terminology) |
---|---|---|---|---|
Cross Slash | 80 | 0.55 | High | ; |
Tips / Trivia:
- With cover from other melee units, Second Skirmishers can open you up to more damage by launching you.
- More aggressive than a Skirmisher but lacks a Distance Closer.
Magician[ | ]
- Unit type: Regular
- Health: 550
- Threat level: Medium
Name | Damage | Chip | Frequency | Notes (terminology) |
---|---|---|---|---|
Magic Fireball | 20 | 0.05 | High | ;
Fires 2-5 fireballs in a row; |
Tips / Trivia:
- Can easily change the face on the battlefield by launching a barrage of projectiles. The Magician is a unit that is better to be prioritized.
- Very slow walking movement.
Bulwark[ | ]
- Unit type: Regular
- Health: 250
- Threat level: Medium
Name | Damage | Chip | Frequency | Notes (terminology) |
---|---|---|---|---|
Guard | ;
naturally autoguards; Guard Gauge is 500HP; | |||
Shield Bash | 100 | 0.8 | Low |
Tips / Trivia:
- Bulwark is vulnerable to unblockable attacks and throws (both normal and Ability / Super throws).
- Even during walking, Bulwark will autoguard all attacks.
Lead Skirmisher[ | ]
- Unit type: Sub-boss
- Health: 2000
- Threat level: High
Name | Damage | Chip | Frequency | Notes (terminology) |
---|---|---|---|---|
3 Slash Combo | 105
[30,35,50] |
0.85
[0.25,0.25,0.35] |
High | |
Distance Closer | Dashes toward the player; | |||
Cross Slash | 90 | 0.75 | High | ; |
Guard | Guards all damage; |
Tips / Trivia:
- Extremely high aggression and damage. Can melt your health very fast.
- Compared to the regular Skirmisher, the Lead Skirmisher's Distance Closer travels further.